#PlutoGame Evolution Snippets

Andy and I first started to plan out Pluto on the 27th February 2014. We originally had development-slotted another game based work [titled Ash.Land] for the beginning of 2014, but decided instead that Pluto was a concept that just wouldn’t lie down. Over the next few months we’ll be revealing more of just how Pluto ...

Building All The Delicate Duplicates

Welcome to the development blog for All The Delicate Duplicates (formerly known as Pluto) a forthcoming Transmedia work by Mez Breeze and Andy Campbell. All The Delicate Duplicates [or #DelicateDuplicates as it’s known in the online hashtaggery scene] has at its core a gameworld which blurs fantasy and scientific realism. Be sure to check out the project’s main ...