17th November 2016, London, UK – Today, developers Mez Breeze and Andy Campbell are proud to announce that registration for the upcoming
All the Delicate Duplicates BETA is now OPEN!

Flabbergasted by the fabulous feedback from EGX, and the GameCity Festival where All the Delicate Duplicates won the Open Arcade Best Overall Game Award [THANK YOU!!] we are thrilled to be launching the BETA on 25th November 2016. Taking part in the BETA is easy! Simply register your interest by signing up on our BETA site. Once you’ve signed up, sit back, relax, maybe do some reading, and wait for your ‘access granted’ email which will contain all the necessary instructions of how to take part. We will send out these emails 24hrs before the BETA launches. The game is really close to completion, and we’re running this BETA to get as much final feedback from as wide an audience as possible before launch. The BETA sign up page will remain open during the BETA so you can help us spread the word. Please bear in mind, everything is still a work-in-progress and unintentional glitches might happen – the intentional ones we hope you enjoy! Please feel free to stream your experience or post screenshots, but we’d request that you state you’re playing a BETA version of the game on your posts. You can also share your impressions with us on twitter using the hashtag #DelicateDuplicates.The BETA is for PC only, will run from 12:00 GMT 25th November to 23:00 GMT 28th November, and is open to anyone over the age 16.

All the Delicate Duplicates is a work of digital fiction with a beautifully immersive gameworld at its core.

John, a computer engineer and his daughter Charlotte inherit a collection of weird objects from a mysterious relative, that oddly, neither of them can really remember anything much about. Eventually, John and Charlotte start to believe that the objects might be transforming their realities and memories…

A central part of the non-linear language in All The Delicate Duplicates is the poetic, hybrid language Mezangelle. It remixes the basic structure of English and computer code to create language where meanings are nested inside each other; packed. You have to read; then re-read; then re-re-read in order to piece together the disturbing truth behind ‘Aunt Mo’..


Notes to Editors:
For press enquiries contact:

Tracey McGarrigan, Tracey@AnsibleComms.com
Ansible PR & Communications on behalf of All The Delicate Duplicates.

About Mez Breeze
Mez Breeze’s award-winning creations have helped shape digital fiction for over two decades. #PRISOM, her anti-surveillance game created with Dreaming Methods and produced for The 2013 International Symposium on Mixed and Augmented Reality, is “…the digital equivalent of Orwell’s 1984” (according to academic James O’Sullivan). Rebecca Cannon from the game site SelectParks has said: “Mez is not only one of the world’s most knowledgeable experts on contemporary digital culture, she’s also one of its most inspiring innovators.”

Having been shortlisted in the 2016 and 2015 Games Development Category of the Microsoft MCV Pacific Women In Games List which profiles the “most influential women across all facets of the Australian and New Zealand Games Industries”, Mez is currently a Coproducer, Creative Director and Lead Interactive Writer of the Inanimate Alice: Perpetual Nomads Virtual Reality/Novel Series. She is also a proud bearer of a ridiculous number of laugh lines; co-creator of All the Delicate Duplicates; a Senior Research Affiliate with The Humanities and Critical Code Studies Lab; a bee devotee and permaculture practitioner; an Advisor to The Mixed Augmented Reality Art Research Organisation; a steward to two lovely rescue dogs; and is developing a comprehensive career archive with Duke University.

About Andy Campbell
Andy Campbell is the Director of Digital Media at One to One Development Trust which works with arts organisations, archives, museums, voluntary sector, NGOs, schools and universities, community groups / enterprises, statutory sector organisations, businesses, artists and entrepreneurs to create innovative digital media, film and arts projects that celebrates and promotes culture, heritage, wellbeing, education and diversity.

Through his studio Dreaming Methods, Andy has created over 30 works of digital fiction and is a judge of the New Media Writing Prize, established in 2010 by Bournemouth University in partnership with if:book UK. Andy fuses writing with digital media to create collaborative electronic literature and experimental narrative games. He is the lead developer of Inanimate Alice, an award-winning digital novel created by Kate Pullinger and Chris Joseph.

About The Space
The Space works with artists and arts organisations to create great art and reach new audiences using digital technologies and platforms. From learning and skills through to funding and commissioning, it supports the best new and original talent from the UK. The Space was founded by the BBC and Arts Council England.