Shaping the GameWorld: Tendrils + Tangents
2 March 2016
So it’s been a while since we’ve posted here, mostly due to full-force devotion to devving all things #DelicateDuplicates. We’re in the complete swing of it now, the thick of it, with the gameworld in heavy-duty development flow, website design coming along nicely, the fabulous Chris Joseph tinker-hammering-out the audio, + the backstory tendrils construct-creeping ...