Pluto is a surreal work of TRANSMEDIA fiction told in compelling story fragments spanning an immersive PC/MAC gameworld, a MOBILE/TABLET app, and Virtual Reality.

Long Description: John, a Computer engineer and single parent, inherits a collection of arcane objects from his eccentric aunt Mo, who found them in an abandoned factory in the 1960s. Over time, John and his daughter Charlotte begin to believe that the objects have extraordinary physical properties – and that the more they are exposed to them, the more their realities and memories appear to change. But what is ‘reality’? And how ‘real’ are memories?

Pluto is concerned with what happens when the world as we know it isn’t, doesn’t, shouldn’t: it plays on the fact that perception is a crucial aspect of how we construct (what we know as) reality. When entering the Pluto gameworld, expect the unexpected. Nothing established holds true. Realities *may* just switch and merge. And the characters? Let’s just say the characters find and lose, lose and find themselves in this space where realities fragment.

Told in transmedia fragments scattered throughout a beautifully rich gameworld, a short digital fiction app for mobiles/tablets and an immersive Virtual Reality experience, Pluto presents a windows into a splintered storyworld where perceptions are stretched beyond the “real” as we (think we) know it.

Two Paragraph Description: Pluto is a transmedia work about what happens when the world as we know it isn’t, doesn’t, shouldn’t. When entering the Pluto gameworld, expect the unexpected. The plot centers on John, a computer engineer who inherits a collection of weird objects from Mo. Mo bequeaths them to John and his daughter, Charlotte. Over time, John and Charlotte begin to realise that the objects have unusual physical properties and that the more they are exposed to them, the more their realities and memories alter. But what is ‘reality’? How ‘real’ are memories?

Through an app and an immersive VR/3D game space, Pluto presents windows into a splintered storyworld where perceptions are stretched beyond the “real” as we (think we) know it.

One Sentence Description: Told in transmedia fragments scattered throughout a beautifully rich gameworld, a digital fiction app for mobiles/tablets and an immersive Virtual Reality experience, Pluto presents a windows into a splintered storyworld where perceptions are stretched beyond the “real” as we (think we) know it.

Latest screenshots – Gameworld (Click to enlarge)

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Latest Video Sequences (work in progress)

Note that all footage here is prototype. You may see flickers from the screen capture software and some of the audio may be out of sync.

360 Teaser 

Latest screenshots – App/Backstory (Click to enlarge)

The app/backstory is a responsive design built using HTML5 with its own bespoke Content Management System. It’s compatible with the latest browsers on tablet devices and phones (Chrome, Safari, Firefox). Narratives sections can be read in any order, but vanish once read and cannot be returned to. Some narrative sections contain animated, fading and transitional texts as well as 3D sequences. These can be optionally turned off in the settings. The app/backstory also contains accessibility options for making the work easier to read.

Backstory on Desktop / Laptop

Backstory

Backstory

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Backstory on Galaxy S6

Backstory on Galaxy S6

Backstory on Nexus 9